This
was one of the first projects I worked on when I arrived at LucasArts
in 2006. Interior rooms for the DeathStar. I worked closely with Senior
Environment Artist in charge of the DeathStar Environments, Mr. Steve
Kody. I was moved off shortly after finishing the modeling to work
on the Felucia Environments. I was responsible for the intial modeling
and conceptual details that would be used in the final game. No concept
art was provided for these rooms.
Maya Ambient Occlusion
- Test Renders
In-game
screenshots - Additional
Lighting, Texturing, Modeling by: Steve Kody, Armando Caprielli, Kay