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LucasArts | Star Wars : The Force Unleashed
Laser Control Rooms | Death Star
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This was one of the first projects I worked on when I arrived at LucasArts in 2006. Interior rooms for the DeathStar. I worked closely with Senior Environment Artist in charge of the DeathStar Environments, Mr. Steve Kody. I was moved off shortly after finishing the modeling to work on the Felucia Environments. I was responsible for the intial modeling and conceptual details that would be used in the final game. No concept art was provided for these rooms.
 
Maya Ambient Occlusion - Test Renders
 
 
In-game screenshots - Additional Lighting, Texturing, Modeling by: Steve Kody, Armando Caprielli, Kay
 
 
     
Modeling by Chris Smart