View my Guestbook Sign my Guestbook



Vicious Cycle Software Inc. | GDC Tech Demo '09
Vicious Engine 2.0
.
 
.
 
...Art Direction by Chris Smart
 
About 6 weeks before GDC 2009, Vicious Cycle asked me to build environments for their latest engine tech demo. My influence was films like I Am Legend and The Day After Tomorrow to name a few but the direction really came from my interest in abandoned buildings and my exposure to them through my photography. I found reference material through the weekly blog I do every Monday focuses on abandoned buildings being reclaimed by nature. My team was small but so was the scope of the environments. Myself and another environment artist took ownership over different areas while another artist helped with various props like Plants, Foliage and Desk Furniture. In addition we had a FX artist focusing on a long list of requests. One prop took a little more work and needed help from 3 other artists, one focusing on modeling, another texturing and one on animation. The beginning of the project started off like most, I submitted the general theme and reference material to our in house concept artist and he quickly came up with some establishing shots. 6+ weeks later everything was done and sent to Vicious Cycles GDC booth. Tech demo's and real game levels are different and It wasn't as polished as I would of liked but It delivered on its main goal and highlighted all the tools and capabilities available in the latest Vicious Engine.

The original idea I had for the Main Building was an office / financial building that had been hollowed out by a meteor or invading space pod.
 
Main Building - Screenshots Atrium - Screenshots
 
   
Sample Video - 648 x 486 - Divx Required Atrium Modeled & Textured by Judd Roy
   
Main Building Modeling, Texturing, Design by Chris Smart
 
 
May 21. 2009 - Vicious Engine 2 Tech Demo - New Video on Gametrailers.com
   
 
Additional Artists on project: David Schultz (Props), Mike McClelland (FX), Adrian Castro (Statue and Portal Prop), David Graham (Statue Texture)